Introduction
Last updated
Last updated
Chromatics is a third-party add-on for Final Fantasy XIV which creates lighting effects on your RGB devices. There are many different scenes and effects available including:
HP/MP/GP/CP
Keybinds - lights your keys depending on your mapped keybind status
Castbar progress
Target HP/Target Castbar progress
Job Gauges
Enmity Tracker
Battle Stance
Reactive Weather - displays static & animation weather effects
Duty Finder Bell - flash your device when your DF pops
Damage Flash - flash your device when you take damage
Gold Saucer Vegas Mode
Title screen & cutscene animations
Chromatics 3.x is built in .NET 6 and utilises the new version of Sharlayan for async FFXIV calls and RGB.NET to standardise RGB device SDK's (as opposed to manually managing them as Chromatics 2.x did)
Chromatics 3.0 is currently in public beta, as such it is expected that there will be bugs, possibly major bugs which can cause crashes or other stability. While I've done my best to test all the features extensively for stability, every PC is different and I can't possibly account for every variation - that's why we do these Beta releases!
If you do come across issues, please let us know by posting in the Discord channel. As Chromatics 3.x is a complete rebuild of Chromatics from the ground up and should be considerably more CPU & memory efficient than 2.x. However please keep an eye on performance and report any issues you find, especially when running for a long time.
Chromatics 2.x (and 1.x) was originally designed to work only with Razer RGB devices using a dedicated library. Over time we added vendor devices, but each of these required their own separate library to work with their vendor devices. After many years this has made the codebase very difficult to maintain and update due to managing upwards of 8 different libraries, to the point where it became impossible for me to keep them all up to date.
In Chromatics 3.x we are implementing a single library, RGB.NET that is designed to work with multiple vendors in a unified way. This will make continued development and management much easier, as well as far more memory/CPU efficient. The trade off to this is Chromatics' device compatibility will be limited to what vendors & devices RGB.NET supports.
If your device is not currently supported, please get in touch with the developers of RGB.NET to have it implemented.
Due to RGB.NET not supporting them, with the release of 3.0, single and multi-zone keyboards will no longer be supported.