Chromatics 2
  • Welcome to Chromatics
  • License
  • Getting Started
    • Prerequisites
    • Installation
    • Beta Releases
    • Running Chromatics
    • Chromatics Settings
    • Color Palette
  • Devices
    • Device Types
    • Emulator & Stream Overlay
    • Razer Chroma
    • Logitech G Hub
    • Corsair iCUE
    • Coolermaster
    • SteelSeries Engine
    • Wooting
    • Asus AuraSync
    • MSI Mystic Light
    • LIFX Smartbulbs
    • Philips HUE Smartbulbs
    • Advanced Settings
  • Chromatics Effects
    • Overview
    • Base Modes
    • Device Modes
    • Keybind Highlighting
    • Job Gauge Effects
    • Status Effects
    • Casting Effects
    • Menu/Cutscene Effects
    • Gold Saucer Vegas Mode
  • Integrations
    • LCD Displays
    • Advanced Combat Tracker
    • Logitech ARX
    • Google Cast
    • IFTTT
  • Developers
    • Introduction
    • Plugin Setup
    • Accessing FFXIV Data
    • List of ID's
    • Testing & Debug
    • Publishing
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On this page
  • Loading Chromatics Plugins
  • Debugging
  1. Developers

Testing & Debug

Loading Chromatics Plugins

If the plugin directory have been setup correctly and a plugin.manifest and index.html exist, your plugin will appear in the ARX template selector in Chromatics on next launch. Upon selecting your plugin it will be loaded in your ARX application for testing.

Please note that ARX support in Chromatics is still in Alpha stages of testing so bugs may be present. Please contact us if you have any questions or enquiries regarding developing plugins for Chromatics.

Debugging

You can use the provided ARX console that is included with Logitech Gaming Software (LGS) to parse console.log and console.error commands from your code. For more information, please download the Logitech ARX developer documentation and read the AppletDevelopmentGuide.pdf that is provided with it.

PreviousList of ID'sNextPublishing

Last updated 5 years ago